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Get the latest news on upcoming titles from Fantasy Flight Games!
Would you like to know what we are working on? The new games that are on their way to your local game store? Take a look to see where new items are in the development, manufacturing, and shipping process!
For more information, please click here to check out our Anima: The Card Game webpage.
A conspiracy at the highest levels of the Calixian Church has finally come to fruition, and the sector rests on the edge of interstellar upheaval. Can you and your fellow Acolytes prevent this coming apocalypse?
The Chaos Commandment is an exciting adventure for Dark Heresy! The final chapter in The Apostasy Gambit trilogy (and also playable as a standalone adventure), this epic story pits a small band of Acolytes against an ancient and powerful threat. Throughout The Apostasy Gambit, Inquisitorial Acolytes have been combating the Maledictor’s Hand, an apocalyptic conspiracy deeply-rooted within the Imperial Church. The goal of this conspiracy is to throw down the ruling nobility and cleanse the Calixis Sector of these “sinners” by fomenting a holy war that will cleanse the debased black heart of the Sector with sacred fire. The Chaos Commandment concludes this trilogy, which began in Black Sepulchre and continued in The Church of the Damned, and the ending will be truly apocalyptic!
Suitable for players of all levels. A copy of the Dark Heresy Core Rulebook is needed to use this supplement.
For a full description of the product please click here.
Wizards wage no-spells-barred magical duels deep in an underground labyrinth in Wiz-War. This classic board game of magical mayhem for 2-4 players pits players’ wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards’ treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins.
For more information, visit our Wiz-War website.
For more information about this title, click here to visit the A Game of Thrones LCG website.
For more information on this title, click here to visit the A Game of Thrones LCG website.
For more information on this title, click here to visit the A Game of Thrones LCG website.
For more information, click here to visit the A Game of Thrones LCG website.
For more information, please visit our Arkham Horror product page.
For more information, please visit our Arkham Horror product page.
The Black Crusade Collector’s Edition is a magnificent, individually numbered tome bound in crimson leather, with copper-gilded edges adorning its high-quality, acid-free pages. Its masterfully sculpted resin outer case displays a stylized Star of Chaos, the eight points dripping with the blood of the unworthy as a horrific daemon emerges from its center.
Within, you’ll find a personalized Writ of Execution, proclaiming your heresy to the galaxy and calling for your immediate death in the name of the Corpse-Emperor. Black Crusade Collector’s Edition also contains sixteen pages of exclusive bonus content, featuring pre-generated characters with unique backstories, statistics, and art. Players can use them as inspiration for their own creations, and GMs will find them potent enemies with which to challenge warbands!
For more information visit our Black Crusade Collectors website.
For more information, please click here to check out our Chaos in the Old World webpage.
Cosmic Alliance is the third expansion for Cosmic Encounter, and it brings 20 alien races, both original and classic, exploding onto your tabletop. Players will now stand petrified by the hideous Gorgon, be baffled by the puzzle of the Schizoid, and feel obsolete before the bionics of the Cyborg. Cosmic Alliance also makes the Cosmos even bigger, adding another player as well as rules for large eight-player games (if you own all three expansions). Finally, Cosmic Alliance introduces a new variant – team rules, which allow steadfast allies to dominate the Cosmos together!
For more information, please click here to check out our Cosmic Encounter webpage.
For more information, please click here to check out our Cosmic Encounter webpage.
For more information, please click here to check out our Cosmic Encounter webpage.
Visit our Deathwatch webite to learn more.
The Jericho Reach is an exciting supplement for Deathwatch! This comprehensive tome provides in-depth information on the struggles of Kill-teams currently operating throughout the Reach. Each chapter delves into detail on the personalities, planets, and themes of a specific salient, while providing players and Game Masters alike with important resources for integrating the setting more deeply into their campaigns.
What’s more, The Jericho Reach includes a full adventure. When Watch Fortress Erioch receives an astropathic distress signal from deep inside a Tyranid-infested planet, the Kill-team is immediately dispatched to investigate. Now, they must fight their way through monstrous adversaries while working to uncover the source of the strange message. But can they solve the mysteries of this war-ravaged world in time?
Though they each come from different backgrounds and though they each pursue their own methods, the famous and masterfully pre-painted warriors of the Allies Hero Pack all share a talent for wiping out Axis units. Action Jackson heads to war armored in a dynamic, high-tech ASOCOM battle suit and equipped with two 60W Phaser Guns. The Priest prefers to operate up close and personal, where he’s an expert with his dynamite, and Johnny One-Eye is the first Dust Tactics badass with the skill to prove it!
For more information about this title, visit the Dust Tactics Premium website.
The new Axis Hero Pack allows players to guide their Axis Zombies with either of two new Heroes with the Blutkreuz Zombie skill. Grenadier X flings himself into melee with his circular saw, cutting into troops and walkers indiscriminately, and the sinister TotenMeister manages to cheat death with her Wiederbelebungsserum, which allows her to recover from nearly any wound. Meanwhile, the deadly Oberleutnant, Stefan, uses some of the Allies’ most effective tricks against them, literally fighting fire with fire with his Flammenwerfer 4
For more information about this title, visit the Dust Tactics Premium website.
This NCO Command Squad for Dust Tactics serves fearlessly with their heavy battle suits and high-tech weaponry, all professionally pre-painted and outfitted for battle. This powerful new squad provides tremendous flexibility in the heat of combat, calling in artillery strikes, repairing walkers, inspiring troops to tremendous feats, and healing injured soldiers. The Corps Officers are no slouches in combat, either. With their flamethrower, dual Victory MGs, and rocket punches, these soldiers can put a hurting on enemy squads or walkers, both.
The streets of Southampton, Portsmouth, and Brighton rumble with cannon fire from the most devastating war machines Dust Tactics has ever seen. As the battles intensify, the Axis Heavy Kommandotrupp leads by example. Marching to the front lines in their protective battle suits, this masterfully pre-painted NCO Command Squad withstands enemy small arms fire as it blasts at soldiers and walkers with its Fliegerfaust burst weapon and twin MG44.
Though they each come from different backgrounds and though they each pursue their own methods, the famous warriors of the Allied Hero Pack all share a talent for wiping out Axis units.
For more information about this product, visit the Dust Tactics website.
The new Axis Hero Pack allows players to guide their Axis Zombies with either of two new Heroes with the Blutkreuz Zombie skill. Meanwhile, the deadly Oberleutnant, Stefan, uses some of the Allies’ most effective tricks against them, literally fighting fire with fire with his Flammenwerfer 40!
For more information on this product, visit our Dust Tactics website!
Designed by Reiner Knizia (Through the Desert, Colossal Arena), Kingdoms is a fast-paced, strategic board game in which two to four players assume the roles of rival kings trying to increase their wealth by establishing castles across the land. By building castles in the richest regions, you stand to reap the most rewards. But build carefully! The most sought after regions may be infested with dragons, trolls, and other hazards that seek to rob your kingdom of its riches.
Learn more at our Kingdoms website.
Rex: Final Days of an Empire is a board game of negotiation, betrayal, and warfare in which 3–6 players take control of great interstellar civilizations, competing for dominance of the galaxy’s crumbling imperial city. Set 3,000 years before the events of Twilight Imperium, Rex tells the story of the last days of the Lazax empire, while presenting players with compelling asymmetrical racial abilities and exciting opportunities for diplomacy, deception, and tactical mastery.
For more information about this title, click here to visit the Rex: Final Days of an Empire website.
Visit our Rex: Final Days of an Empire website for more information.
For more information, please click here to check out our Tannhauser webpage.
When some of Middle-earth’s greatest heroes volunteer to escort Arwen to Rivendell, their voyage through The Redhorn Gate becomes the start of an epic new journey that will take them through bone-chilling snowstorms and hordes of enemies, into the twists and turns of the entire Dwarrowdelf cycle.
For more information about this title, click here to visit the The Lord of the Rings LCG website.
Hero’s Call is an epic supplement for Warhammer Fantasy Roleplay that takes your campaign to the peaks of power! Heroes gain tremendous new ammunition to face the challenges rising against them, including new high-powered careers, regional options for men and dwarfs from outside Reikland, two new player races, action cards for each new trait, and spells and blessings for Ranks 4 and 5.
For more information visit our Warhammer Fantasy Roleplay website.
The sixth and final Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game, The Imperial Throne puts the focus on the Old World’s greatest nation with roughly half of the 60 new cards (3 copies each of 20 different cards) dedicated to the Empire of Man. Imperial players gain a new Hero, Fortification, and Capital Center, as well as other units and support cards. The Empire’s allies and foes also receive new units and support cards, including explosive new support cards and a means of making targeted searches through their decks. Dwarfs can equip themselves in their Clan Armoury, the High Elves' mages make far-reaching plans, the forces of Chaos unleash a powerful Daemon Prince, and Skaven engineers tinker with devastating new technology!
For more information about this title, visit the Warhammer: Invasion LCG website.
The final Chapter Pack in the A Tale of Champions cycle, A Poisoned Spear is full of new champions, machinations, treachery, and backstabbing. A Poisoned Spear draws the cycle to a close on a high note with more unique characters as well as cards that reinforce the cycle's focus on the melee format and two new keywords, Joust and Melee.
For more information on this title, visit the A Game of Thrones: The Card Game website.
Secrets and Spies is the fifth monthly installment of 60 fixed cards for the King's Landing expansion to the A Game of Thrones card game, based on George R.R. Martin's best-selling A Song of Ice and Fire saga. It contains 20 different never-before-seen cards designed to augment existing decks and add variety to the A Games of Thrones metagame.
This is not a stand-alone game; a copy of A Game of Thrones LCG Core Set is required to play.
For a full description of this title please click here
Tales from the Red Keep is the fourth monthly installment of 60 fixed cards for the King's Landing expansion to the A Game of Thrones card game, based on George R.R. Martin's best-selling A Song of Ice and Fire saga. It contains 20 different never-before-seen cards designed to augment existing decks and add variety to the A Games of Thrones metagame.
This is not a stand-alone game; a copy of A Game of Thrones LCG Core Set is required to play.
For a full description of this title please click here.
Fight to win in Trial by Combat, the fifth Chapter Pack in the A Tale of Champions cycle for A Game of Thrones: The Card Game. Individuals doomed to die may find champions to take their causes. Valiant heroes seeking to uphold justice may fall to the sword. Killers may become heroes…
For more information about this title, visit the A Game of Thrones website.
50 sleeves per package.
Fits Cards of This Size: 2 1/2" x 3 1/2" (63.5 x 88 MM)
Examples of games with cards that this sleeve will fit: Most trading card games, Call of Cthulhu LCG™, A Game of Thrones LCG™, UFS™, Pandemic™
For a full description of this title please click here.
50 sleeves per package.
Fits Cards of This Size: 2 1/2" x 3 1/2" (63.5 x 88 MM)
Examples of games with cards that this sleeve will fit: Most trading card games, Call of Cthulhu LCG™, A Game of Thrones LCG™, UFS™, Pandemic™
For a full description of this title please click here.
50 sleeves per package.
Fits Cards of This Size: 2 1/2" x 3 1/2" (63.5 x 88 MM)
Examples of games with cards that this sleeve will fit: Most trading card games, Call of Cthulhu LCG™, A Game of Thrones LCG™, UFS™, Pandemic™
For a full description of this title please click here.
50 sleeves per package.
Fits Cards of This Size: 2 1/2" x 3 1/2" (63.5 x 88 MM)
Examples of games with cards that this sleeve will fit: Most trading card games, Call of Cthulhu LCG™, A Game of Thrones LCG™, UFS™, Pandemic™
For a full description of this title please click here.
50 sleeves per package.
Fits Cards of This Size: 2 1/2" x 3 1/2" (63.5 x 88 MM)
Examples of games with cards that this sleeve will fit: Most trading card games, Call of Cthulhu LCG™, A Game of Thrones LCG™, UFS™, Pandemic™
For a full description of this title please click here.
50 sleeves per package.
Fits Cards of This Size: 2 1/2" x 3 1/2" (63.5 x 88 MM)
Examples of games with cards that this sleeve will fit: Most trading card games, Call of Cthulhu LCG™, A Game of Thrones LCG™, UFS™, Pandemic™
For a full description of this title please click here.
50 sleeves per package.
Fits Cards of This Size: 2 1/2" x 3 1/2" (63.5 x 88 MM)
Examples of games with cards that this sleeve will fit: Most trading card games, Call of Cthulhu LCG™, A Game of Thrones LCG™, UFS™, Pandemic™
For a full description of this title please click here.
50 sleeves per package.
Fits Cards of This Size: 2 1/2" x 3 1/2" (63.5 x 88 MM)
Examples of games with cards that this sleeve will fit: Most trading card games, Call of Cthulhu LCG™, A Game of Thrones LCG™, UFS™, Pandemic™
For a full description of this title please click here.
50 sleeves per package.
Fits Cards of This Size: 2 1/2" x 3 1/2" (63.5 x 88 MM)
Examples of games with cards that this sleeve will fit: Most trading card games, Call of Cthulhu LCG™, A Game of Thrones LCG™, UFS™, Pandemic™
For a full description of this title please click here.
50 sleeves per package.
Fits Cards of This Size: 2 1/2" x 3 1/2" (63.5 x 88 MM)
Examples of games with cards that this sleeve will fit: Most trading card games, Call of Cthulhu LCG™, A Game of Thrones LCG™, UFS™, Pandemic™
For a full description of this title please click here.
50 sleeves per package.
Fits Cards of This Size: 2 1/2" x 3 1/2" (63.5 x 88 MM)
Examples of games with cards that this sleeve will fit: Most trading card games, Call of Cthulhu LCG™, A Game of Thrones LCG™, UFS™, Pandemic™
For a full description of this title please click here.
50 sleeves per package.
Fits Cards of This Size: 2 1/2" x 3 1/2" (63.5 x 88 MM)
Examples of games with cards that this sleeve will fit: Most trading card games, Call of Cthulhu LCG™, A Game of Thrones LCG™, UFS™, Pandemic™
For a full description of this title please click here.
The third Asylum Pack in the Revelations cycle, Ebla Restored continues the cycle's focus on the power and danger in eldritch knowledge. The 60 cards in Ebla Restored promote exciting, new synergies between dark Tomes and the Relic Hunters who seek them. As servants of the Ancient Ones, members of clandestine societies, and brave scientists all explore the ancient knowledge hidden within the forgotten city of Ebla, the fate of the world hangs in the balance. Will humanity tremble before the terrifying might of the Ancient Ones, restored to their former glory, or will heroic investigators and scientists thwart them and their zealous cultists to maintain sanity, at least for another day?
Contains cards 41-60 of the Revelations cycle. This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play
For more information about this title, click here to visit the Call of Cthulhu LCG website.
Filled with eldritch tomes, hidden libraries, and the Relic Hunters determined to uncover their secrets, Words of Power heightens the different factions’ quests for knowledge. While independent agents offer their services to different groups, the Order of the Silver Twilight works in harmony to plunder the wealth of ancient journals. Research assistants at Miskatonic University delve unwittingly into danger as their study of powerful artifacts leads them across shadowy strangers, cultists, and monstrous black dogs.
The 60 cards in Words of Power will promote exciting, new synergies with the Relics from the Ancient Relics cycle as well as with other rare, old cards lying dormant in your collection.
Contains cards 21-40 of the Revelations cycle. This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.
For more information about this title, click here to visit the Call of Cthulhu LCG website.
Cold War: CIA vs KGB is a card game that places two players in control of the world’s greatest superpowers in an age of fear. In a covert clash of ideology, politics, guerilla warfare, and dirty tricks, each player must establish the dominance and superiority of his country’s worldview while bringing about his own vision of the future. The revised edition features streamlined rules and more compact components, so pulling the strings of world politics has never been more convenient.
Learn more at our Cold War: CIA vs KGB website.
Rising Tempest is an adventure in three parts for Deathwatch! When the Tau make a play for dominance that threatens to tip the balance of power in the Canis Salient, they’ll unwittingly endanger the entire Jericho Reach... and only the Space Marines of the Deathwatch can stop them. This epic campaign is told in three parts, and takes players across the Canis Salient and into midsts of the Hadex anomaly.
The Descent: Journeys in the Dark Second Edition Conversion Kit includes everything you need to transfer your first edition heroes and monsters to second edition.
With Second Edition-compatible cards for every monster and hero ever produced (including promotional heroes!), this convenient conversion kit is an indispensable tool. So whether you want to bring your extensive Descent collection with you on new adventures, or you’ve got a favorite hero that you choose every time, we’ve got you covered.
Descent: Journeys in the Dark Second Edition is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark Second Edition transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.
This updated version of the classic board game of dungeon-delving adventure features a host of enhancements, including new heroes and monsters, streamlined rules, a class-based hero system, campaign play, and much more.
Learn more at our Descent: Journeys in the Dark Second Edition website.
Swooping onto the battlefield to deliver reinforcements and perform quick attacks, the SSU Airborne Transport represents a large tactical advantage for the SSU. This is the first airborne unit in Dust Tactics, and it provides SSU commanders with a large amount of flexibility when coordinating their army. This expansion also includes an entire squad of Chinese Volunteers to back up the rest of your SSU forces. The SSU Airborne Transport is a must-have for any SSU player.
While the SSU once lagged in walker technology, they have since developed the KV47, a walker platform capable of trading blows with any opposing armor. This machine can be fielded in three different variants: the Nadya, Natasha, or Natalya. Wether you want to field the Nadya with its Sulfur Throwers, the Natasha and its 45mm Howitzers, or the Natalya featuring twin Circular Saws, there is a KV47 for any situation. Take command of this devastating SSU walker.
Zverograd was once the pride of Communist Russia. It was a city built to show the world the communist dream, but today the city has been reduced to rubble. Now the Axis, Allies, and the SSU wage war over this city, hoping to claim the mysterious prize that is buried under the streets.
With so much on the line, the SSU has dispatched their most famous operative, Koshka Rudinova, to defend the city. She arrives on the battlefield with her customized walker “Grand’ma.” With this well-rounded walker, and Koshka’s impressive combat abilities, the SSU stands a fighting chance in Zverograd.
Also included in Operation “Zverograd” are rules for a whole new type of Dust Tactics units: airborne units. These will change the way you play Dust Tactics. In addition, this campaign includes a modular building set, as well as other new rules, scenarios, and SSU background information.
Trained in the art of rapid assaults, the SSU Battle Squad frequently forms the front line of SSU armies. This squad is equipped with a pair of DPM machine guns that allow them to pummel the enemy from afar. SSU soldiers have fought on every type of terrain from the American Everglades to the frozen Russian tundra. With so much experience battling on hostile terrain, the forces of the SSU are among the most reliable in the world.
After fighting in many intense close-quarter situations, the soldiers of the SSU have become experts at this type of combat. Well-known for their ability to craft makeshift weapons like Molotov Cocktails, the SSU Close Combat Squads form a large part of the SSU forces. These grizzled squads carry Shotguns and a Flamethrower for maximum damage at close range, and to increase their effectiveness, they have learned how to scout out prime locations of the battlefield.
The SSU Command Squad is an expansion for Dust Tactics, and with this squad, you’ll gain a new level of control over your forces. This unit is indispensable in overseeing your other forces. Use their skills to reactivate units that you’ve already used, bring previously destroyed vehicles back to the battlefield, or bring in squads to reinforce your army. Because of their powerful leadership abilities, the SSU Command Squad is invaluable to any SSU commander.
Players of this exciting tabletop miniatures game control heroes, squads, and fearsome combat walkers as the world’s great powers battle for control of VK, the rare ore needed to fuel the newest and most powerful developments in weapons technology. Designed by renowned miniatures guru Andy Chambers, the Dust Warfare rulebook introduces some of the most dynamic and engaging miniatures game design available and integrates stunning miniatures from the fast and furious Dust Tactics board game.
For more information, visit our Dust Warfare website.
Fortress America is a board game of strategy and survival for two to four players. This updated version of the 1986 classic pits one player, in control of the beleaguered American forces, against up to three others, who team up to assault the U.S. on three fronts. Featuring beautifully crafted components (including over 300 detailed plastic figures), Fortress America thrusts players into a frightening geopolitical scenario in which diplomacy has failed, and World War III has begun.
Designed by Donald X. Vaccarino (Dominion, Kingdom Builder), Infiltration is a tense card game of futuristic larceny in which two to six players take the roles of thieves, competing to steal valuable secrets from a highly secured corporate facility. The most vital information lies deep within the complex, but each step inward takes you farther from escape. Worse yet, corporate mercenaries are closing in! How long will you push your luck as you avoid security patrols, surpass rival thieves, and try to download the most data before the building is locked down?
The galaxy is bursting with opportunities for savvy space traders to exploit, and the race to profit blasts off in Merchant of Venus. Discover new alien cultures and learn where you can get rich selling their goods in this board game of interstellar trade and exploration for 2-4 players.
For more information on Merchant of Venus, visit the website.
Rising Sun, Falling Shadows is a novel by Robert Jeschonek and based in the war-torn alternate history of Tannhäuser. This gripping tale brings fan-favorite characters vividly to life, while drawing newcomers into a war-torn world where science and the supernatural clash to determine the fate of humanity.
In the card game Rockband Manager, 3-6 players attempt to guide their bands to rock stardom. the manager who hires the best musicians, books the biggest gigs, and cuts the highest selling album wins the game. Since their are multiple paths to glory in this game, players have to develop their own strategies for success. Collect new gear for your band to help establish them as rock powerhouses. Throw a cheap shot at your rival managers in an effort to get ahead. Establish connections to industry insiders to ensure your band's success. In this fast-paced game anything goes, and only one band can become rock legends.
The Koronus Bestiary, a supplement for Rogue Trader, is a detailed compendium of deadly beasts, hostile xenos, unholy daemons, and other dangers that fill the uncharted regions of the Koronus Expanse. In addition to its many adventure seeds and plot hooks, this comprehensive tome features art and descriptions for a range of foes, including Shadowkith, Thornmaws, Void Krakens, and a host of others. Looking for even more vile enemies? The Xenos Generator rules allow players to create alien species as varied and dangerous as they can imagine!
With pride in the motherland, the innumerable soldati of the Matriarchy march forward – faith in their gods and honor for their leaders carrying them onward when their bodies fail. The Matriarchy Troop Pack for Tannhäuser further expands the Matriarchy faction by adding two stunningly painted miniatures (one Boepripacy Soldat and one Zazigag Soldat), along with game tokens, equipments cards, and a detailed 12-page rulebook with an all-new scenario.
Visit our Tannhäuser website to learn more.
A cold-eyed man was smiling at her from so close she could kiss him. Except it was her face twisting in surprise as she looked at herself...
The Lies of Solace is the second novel in The Lord of Nightmares Trilogy, based on the popular Arkham Horror board game. This disturbing tale explores the depths to which desperation and tragedy can plunge us, and the grim consequences that await those who surrender to grief and pain.
As some of Middle-earth’s greatest heroes escort Arwen to Rivendell, their journey along the Road to Rivendell is fraught with peril. In the high hills west of the Misty Mountains, terrible enemies lie in wait to Ambush the intrepid fellowship…
For more information about this title, click here to visit the The Lord of the Rings LCG website.
The Long Dark adds 60 new cards to The Lord of the Rings: The Card Game, including a new hero, three copies of each player card, and an all-new scenario that pits your heroes against bands of Goblins, the hazards of traveling in the dark, and the risk of getting lost. As your heroes travel through the Dark, Underground realm of Moria, they must navigate carefully or suffer the consequences of losing their way. Any wrong turn may result in disaster.
This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set and The Lord of the Rings: Khazad-dûm are required to play.
For more information about this title, click here to visit the The Lord of the Rings LCG website.
With its 60 new cards (3 copies each of 20 different cards), Fragments of Power introduces new units, attachments, and tactics that provide powerful benefits to your army while you control a Hero or legend. New nobles, warriors, priests, and creatures arrive to fill your ranks, and quests become more varied and important than ever.
Contains Cards 21-40 of “The Bloodquest Cycle”
This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.
For more information on this title, visit the Warhammer: Invasion The Card Game website.
The first Battle Pack in The Bloodquest Cycle for Warhammer: Invasion The Card Game, Rising Dawn introduces new cards that shake the balance of power between the races of the Old World and open new strategies, particularly for those units committed to exciting new quests. High Elves find inspiration in a powerful legend, Dwarfs gain strength from the fires of their ancient grudges, Orc hordes rise in unending waves, knights of the Empire ride to defend its borders, the Dark Elves profit from their opponents' suffering, and the warriors of Chaos strew devastation in their wake.
For more information on this title, visit the Warhammer: Invasion The Card Game website.
X-Wing is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters, facing them against each other in fast-paced space combat. Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space combat throughout its several included scenarios. Select your crew, plan your maneuvers, and complete your mission!
For more information, visit our X-Wing website.
For more information about this title, visit the Cadwallon: City of Thieves website.
Visit our Call of Cthulhu The Card Game to learn more.
The Summons of the Deep expansion to the Call of Cthulhu Living Card Game™ continues with its second Asylum Pack of 60 fixed cards, The Horror Beneath the Surface. It contains 3 copies each of 20 unique cards that place a newfound emphasis on the Investigation struggle, designed to augment existing decks and add variety to the Call of Cthulhu metagame.
For a full description of this title please click here.
The Summons of the Deep expansion to the Call of Cthulhu Living Card Game™ commences with its first Asylum Pack of 60 fixed cards, The Spawn of the Sleeper. It contains 3 copies each of 20 unique cards that place a newfound emphasis on the Terror struggle, designed to augment existing decks and add variety to the Call of Cthulhu metagame.
For a full description of this title please click here.
For more information about this title, click here to visit the Call of Cthulhu LCG website.
Immerse yourself in a world of nightmare, insanity, and the Ancient Ones with this gorgeously sculpted 3D domain and Cthulhu statuette. This beautiful 2 piece game accessory is available as a complementary item to the Call of Cthulhu LCG: Core Set, which includes everything needed to play the game. Call of Cthulhu: The Card Game is based off of the Cthulhu mythos of master horror writer H.P. Lovecraft.
For more information please click here to check out the Dark Heresy web page.
Forbidden Alchemy is a horrifying expansion for Mansions of Madness that presents investigators with three new tales of scientific horror, plus a host of new components for their existing stories! This comprehensive expansion contains four new heroes and two new monster types, plus never-before-seen rules and components for Alchemy puzzles, Side Effect cards, mutations, crawling hands, and even time travel. Do you dare face the eldritch horrors that lurk within?
Visit our Forbidden Alchemy website to learn more.
Star Wars: The Card Game is a cooperative LCG that puts 1-4 players* in command of the Rebel strike force and mission team. Players will launch fleets of starships and direct some of the most famous heroes in the Star Wars galaxy as they confront the might of the Empire. By working together, players can fend off Imperial assaults and complete their mission, winning the game! In Star Wars: The Card Game, players take the roles of such notable heroes as Luke Skywalker, Han Solo, and Princess Leia as an Imperial deck opposes their mission attempts with a devious artificial intelligence. With a wealth of characters, starships, missions, and enemies, Star Wars: The Card Game immerses players in galactic conflict.
For more information, visit our Star Wars: The Card Game website.
For more information about this title, click here to visit the Talisman website.
The Tannhauser Revised Edition Rulebook improves upon the innovative mechanics of Tannhauser. This 96 page perfect-bound book is intended as a comprehensive replacement to the original Tannhauser rulebook; it includes revisions to the core game rules, as well as those originally found in the Operation: Novgorod expansion, along with the Wolf, Yula, Gorgei;, and Ramirez single figure packs.
For a full description of this title please click here.
A Game Master's screen for the Warhammer 40,000 Roleplay: Rogue Trader RPG, featuring a four-panel folding GM screen packed with useful charts and tables. Also features a sourcebook including an NPC starship vessel generator, a star system generator, and the adventure "Whispers on the Storm," that takes your Explorers deep into the Koronus Expanse. Fortune and peril await!