| Register Now | |
| My Points | |
| My Games | |
Get the latest news on upcoming titles from Fantasy Flight Games!
Would you like to know what we are working on? The new games that are on their way to your local game store? Take a look to see where new items are in the development, manufacturing, and shipping process!
Wardens of the West is a Lannister reinforcement set that introduces three new Lannister commanders - Tyrion Lannister, Sandor Clegane, and Daven Lannister - each with their own special abilities and leadership cards. Just like the commanders in the core set, these new commanders have specific strengths (and weaknesses). For example, Sandor “the Hound” Clegane uses the new fearsome keyword, refusing to let his enemies disengage and forcing them to retreat two hexes for each morale result rolled in combat.
In addition to commanders, Wardens of the West also introduces three all-new unit types of Lannister affiliation. The House Brax pikemen specialize in formations, while the Clegane crossbowmen utilize the new aimed shot keyword. The Westerlands militia are easy to break and lack formal military training, but they make up for it in their vast numbers.
Wardens of the West adds more than 30 new plastic miniatures and over 30 new cards. It also includes a Rules and Battle Plans book as well as more terrain overlays, banners, and tokens. Additionally, Wardens of the West also introduces new game mechanics, such as the new Gambit cards, formations, and the deadly catapults!
Created by renowned game designer Reiner Knizia, Ingenious Challenges is a board game of mental dexterity for 2-4 players. Retaining the spirit of its predecessor, Ingenious Challenges is one box with three unique games that each focus on matching symbols while varying the types of matches made.
In the Card Challenge, test your wits by strategically playing cards from your hand to match the symbols on the card in front of you. In the Dice Challenge, tempt fate by deducing when to keep your best roll. You only get three rolls, so knowing when to keep your result or gamble for a better one is the difference between victory and defeat. The Tile Challenge will make you risk it all for additional points. If your tile matches, you can take the points right away or toss caution in the wind to draw an additional tile. If the new one doesn’t match, you score no points that turn.
With three new ways to test your mental mettle there is no better time than now to stand up and shout “Ingenious!”
A Game Master's screen for the Warhammer 40,000 Roleplay: Rogue Trader RPG, featuring a four-panel folding GM screen packed with useful charts and tables. Also features a sourcebook including an NPC starship vessel generator, a star system generator, and the adventure "Whispers on the Storm," that takes your Explorers deep into the Koronus Expanse. Fortune and peril await!
Many a foolhardy Rogue Trader has passed through the Maw, never to be seen again. Avoid their fate! Equip yourselves with the tools and abilities any worthy Rogue Trader needs to survive.
Into the Storm offers a host of new character options, allowing for increased personalization with the new expanded Origin Path and Alternate Career Ranks. Plus, play as a character from beyond the Imperium with two all-new xenos Careers! Vehicle rules add a new dimension to gameplay and expand possibilities for adventure. Explore uncharted worlds in a Rhino APC or dominate your foes from the cockpit of a Fury starfighter. You can even gain access to an extensive new armoury of weapons, armour, and gear wrested from alien races or rediscovered from humanity’s dark past, or augment yourself with new psychic powers for Astropaths and Navigators.
Into the Storm contains everything needed to build and equip a Rogue Trader like no other... and the crew to match.
The Silent Forge is the third Battle Pack in The Enemy Cycle for Warhammer: Invasion The Card Game. It includes three copies each of 20 cards, designed to expand and enhance the Warhammer: Invasion deck-building experience. Including powerful neutral cards like The Marauding Giant and Battle Pilgrims, as well as formidable new units for all six factions, The Silent Forge is a must-have for fans of the kingdoms, quests, and epic battles of Warhammer: Invasion.
What’s more, The Silent Forge includes a short story by J.R. Godwin, helpful for immersing fans and newcomers alike into the grim and perilous setting of Warhammer’s Old World. New information has led an intrepid band of High Elves to one of the Dark Elves’ secret forges. Now they have the chance to eliminate the source of some of the most powerful weapons of their long hated rivals.
CONTAINS CARDS 41-60 of “THE ENEMY CYCLE.”
This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.
Rituals of R’hllor is the second monthly release in this new cycle, and the second Chapter Pack to adopt the versatile new collation format.
While the Brotherhood without Banners remain loyal to the name of Robert Baratheon, Melisandre of Asshai has worked her way into the confidence of his brother, Stannis. Under her sway, a new, fanatical sect of zealots has risen to power within the fractured ranks of House Baratheon.
Featuring the manipulative red woman Melisandre, as well as a wealth of synergy for cards with the Asshai trait, Rituals of R’hllor will bring new deck-building depth to your A Game of Thrones experience. The never-before-seen cards in this expansion were designed to augment existing decks and add variety to the A Game of Thrones metagame.
An A Game of Thrones: The Card Game core set is required to play. Contains cards 1-20 of the Brotherhood Without Banners series.
A perfect way to protect your LCG and other standard-sized cards (card size: 2 1/2” x 3 1/2”), these standard card game sleeves keep your games safe in style. These sleeves are made of clear, 100 micron-thick, non-PVC, acid-free polypropylene plastic. This means that the sleeves are durable, difficult to tear or crease, and are free of chemicals that will corrode the cards within the sleeves. The sleeves are also designed to fit cards snugly, to make shuffling and handling easy.
50 sleeves per package.
Fits Cards of This Size: 2 1/2" x 3 1/2" (63.5 x 88 MM)
For example, Call of Cthulhu LCG™, A Game of Thrones LCG™, UFS™, and Pandemic™
A perfect way to protect your LCG and other standard-sized cards (card size: 2 1/2” x 3 1/2”), these standard card game sleeves keep your games safe in style. These sleeves are made of clear, 100 micron-thick, non-PVC, acid-free polypropylene plastic. This means that the sleeves are durable, difficult to tear or crease, and are free of chemicals that will corrode the cards within the sleeves. The sleeves are also designed to fit cards snugly, to make shuffling and handling easy.
50 sleeves per package.
Fits Cards of This Size: 2 1/2" x 3 1/2" (63.5 x 88 MM)
For example, Call of Cthulhu LCG™, A Game of Thrones LCG™, UFS™, and Pandemic™
A perfect way to protect your LCG and other standard-sized cards (card size: 2 1/2” x 3 1/2”), these standard card game sleeves keep your games safe in style. These sleeves are made of clear, 100 micron-thick, non-PVC, acid-free polypropylene plastic. This means that the sleeves are durable, difficult to tear or crease, and are free of chemicals that will corrode the cards within the sleeves. The sleeves are also designed to fit cards snugly, to make shuffling and handling easy.
50 sleeves per package.
Fits Cards of This Size: 2 1/2" x 3 1/2" (63.5 x 88 MM)
For example, Call of Cthulhu LCG™, A Game of Thrones LCG™, UFS™, and Pandemic™
Your task is to stop the Dark Lord Sauron from winning back the One Ring and destroy it in the volcanic fires of Mount Doom. Join Frodo and the Fellowship on the perilous adventure across Middle Earth, and use your skill and fortune to guide you!
A perfect way to protect your LCG and other standard-sized cards (card size: 2 1/2” x 3 1/2”), these standard card game sleeves keep your games safe in style. These sleeves are made of clear, 100 micron-thick, non-PVC, acid-free polypropylene plastic. This means that the sleeves are durable, difficult to tear or crease, and are free of chemicals that will corrode the cards within the sleeves. The sleeves are also designed to fit cards snugly, to make shuffling and handling easy.
50 sleeves per package.
Fits Cards of This Size: 2 1/2" x 3 1/2" (63.5 x 88 MM)
For example, Call of Cthulhu LCG™, A Game of Thrones LCG™, UFS™, and Pandemic™
As threats to the Empire’s stability loom, some brave individuals step forward to lend their aid to the cause, while others are caught up in fate’s plans to find themselves facing perilous adventures.
The Adventurer’s Toolkit lets players easily add more excitement and options to their Warhammer Fantasy Roleplay game, and it contains the basic components necessary to accommodate one extra player (in addition to the four players supported by the base game). Inside you will find more that 50 action cards, 30 talent cards, 10 new careers, 4 new party sheets, a pad of character sheets, new character standups, extra tokens to help manage your heroes, and much more!
With The Adventurer’s Toolkit, you can now play as a sturdy Dwarf Ironbreaker, a formidable High Elf Sword Master, a nimble Wood Elf Wardancer , or as a downtrodden Ratcatcher with a small but vicious dog – or as one of the other new careers introduced. The Adventurer’s Toolkit let’s you face your grim and perilous adventures with more options than ever before!
A perfect way to protect your LCG and other standard-sized cards (card size: 2 1/2” x 3 1/2”), these standard card game sleeves keep your games safe in style. These sleeves are made of clear, 100 micron-thick, non-PVC, acid-free polypropylene plastic. This means that the sleeves are durable, difficult to tear or crease, and are free of chemicals that will corrode the cards within the sleeves. The sleeves are also designed to fit cards snugly, to make shuffling and handling easy.
50 sleeves per package.
Fits Cards of This Size: 2 1/2" x 3 1/2" (63.5 x 88 MM)
For example, Call of Cthulhu LCG™, A Game of Thrones LCG™, UFS™, and Pandemic™
Arkham Horror
Arkham Horror was originally published by Chaosium, Inc. , in 1987. This new, updated edition features stunning new artwork and graphical design (including a new gameboard, counters, cards, and playing pieces) as well as revised and expanded rules from the game's original creator, Richard Launius.
Players can select from 16 unique playable investigator characters, each with unique abilities, and will square off against the diabolical servants of 8 Ancient Ones, including Ithaqua, Hastur, and the terrible Cthulhu! No fan of the Cthulhu Mythos will want to miss the opportunity to acquire this classic Call of Cthulhu board game!
Arkham Horror is a cooperative game for 1-8 players ages 12 and up, and can be played in 2-3 hours.
Purge the Xenos Threat!
The Space Hulk Sin of Damnation has succumbed to a vicious Genestealer infestation. Now you must purge the vile alien...
Space Hulk: Death Angel - The Card Game is a cooperative card game for 1-6 players. Set in the grim Warhammer 40,000 universe, Death Angel pits a squad of Blood Angel Space Marines against a growing alien horde. It will take strategic teamwork to make it out alive.
Pick your combat group, fall into formation, and prepare for the Genestealer swarms!
Welcome to the front lines, Battle-Brother!
Deathwatch is a roleplaying game in which you take on the role of a member of the Adeptus Astartes - the devout, bio-engineered super-soldiers also known as Space Marines. After many years of exemplary service within your own chapter, you have been singled out and selected to join one of the most unique and specialized collectives of Space Marines - the Deathwatch.
Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the mysterious Deathwatch; to take on a new oath to safeguard the Imperium from the darkest of threats. You will now be called into service to hunt down and destroy hostile xenos forces, to seek out and crush the root of heresy and sedition, and to continually fight against the foul daemon menace that crawls forth hungrily from beyond the Warp. You are at the fore of Mankind's war for survival against an extremely hostile universe.
For centuries, the Deathwatch have maintained their silent vigil over the ancient ruins of the Reach, but now you find yourselves on the front lines of a grand Imperial Crusade that has been launched to reclaim this vast region of space from darkness and heresy.
The fate of billions rests in your hands!
The Game Master’s Kit will help keep a Kill-team’s Missions from going astray! It comes complete with a sturdy GM screen featuring stunning Deathwatch artwork and useful tables, charts, rules, and statistics, providing quick Game Master reference and a handy place to hide notes.
Added to this is a 32-page full colour booklet with a selection of useful NPCs, and an expanded Mission-generation system, and a complete adventure. The included adventure, The Shadow of Madness, explores what unfathomed forces may have cursed the planet Baraban, and raises questions about their connection to the unknown purpose of the waiting Omega Vault. Also in the Game Master’s Kit book is a section devoted to aiding Game Masters in devising missions and implementing them into your own Deathwatch campaigns. Finally, the back of the book serves an appendix detailing the important NPCs that the Kill-team may encounter, plus plenty of adventure seeds for each.
Offering a wealth of useful content, the Game Master’s Kit is the perfect enhancement to your Deathwatch experience.
An evil wizard has placed the Great Dragon, the protector of the realm, into a stony slumber, its fiery breath locked away in a ruby jewel called the Dragonheart. With the land’s guardian imprisoned, trolls and and fire dragons run amuck, barely held in check by brave knights and canny huntresses. Meanwhile, enigmatic sorceresses tap the magic of the Dragonheart to their own ends. If you can bring order to these factions before your opponent does, you’ll control the fate the Great Dragon... and the realm itself.
Dragonheart is a quick and easy-to-learn card game for two players, playable in only 20 minutes. Players try to accumulate points by playing cards to and collecting cards from the game board. The player with the most points at the end of the game determines the fate of the Great Dragon, and the land itself.
The year is 1947...
Dust Tactics is a tactical miniatures board game for 2-4 players. In an alternate 1940s reality, alien technology fuels gigantic machines of war as the forces of the Axis and Allies clash over rare mineral deposits that could inevitably decide the outcome of the war. With over 30 highly detailed miniatures, 9 double-sided terrain boards, 12 custom dice, unit cards, terrain, and plastic scenery, Dust Tactics delivers everything you need to wage battles in the world of Dust.
Dust Tactics includes:
Made from high quality plastic, these stands are perfect for keeping your cardboard standees and tokens upright and in sight. Each pack comes with 10 Plastic Stands, designed to hold cardboard tokens from your favorite board, card, or roleplaying games.
March of the Damned is an exciting deluxe expansion for Warhammer: Invasion The Card Game, and it will bring new strategic depth to your deck-building experience when it hits store shelves this fall.
With 165 cards (3 copies each of 55 cards) consisting of new deck-building options for players of all factions, March of the Damned brings, as neutral forces, the mysterious danger of the jungle-dwelling Lizardmen and the foul dark arts of the Vampire Counts to Warhammer: Invasion. March of the Damned also introduces two new keywords, “Savage” and “Necromancy,” bringing a new level of strategy to your game.
Learn more at our detailed March of the Damned website!
This is not a standalone product. A copy of Warhammer: Invasion The Card Game is required to play.
This beautifully detailed and weighted resin House Card for your House Baratheon deck is an impressive accessory for true fans of the Lords of the Storm.
The Lannisters of Casterly Rock have worked their way into a powerful position at the heart of the realm. Their authority, however, is questioned by many, including the Brotherhood Without Banners who threaten from without, and Tyrion Lannister and his mountain clansmen, who threaten from within.
Mountains of the Moon is the third monthly installment of 60 fixed cards–3 copies each of 20 different cards–for the Brotherhood Without Banners expansion to A Game of Thrones: The Card Game. The never-before-seen cards in this expansion were designed to augment existing decks and add variety to the A Game of Thrones metagame.
A A Game of Thrones LCG core set is required to play. Contains cards 41-60 of the Brotherhood Without Banners cycle.
Al'Djinn are ancestral spirits whom dared to defy the gods, they have been imprisoned and isolated as punishment for their foolishness. The Condemned, The Manipulators of Fate ... many are the names of the Al'Djinn. The greatest summoners can still call them to Gaia. While they are constrained by the many rules imposed by their imprisonment, they can still use their demigod like powers to alter the destiny of the world in many ways.
Regardless of her young age, Aoi is a formidable sorcerer, well versed in light magic. She loves human beings and desires to be able to live between them without the need to hide her true self. She works for Samael under the Fallen Angel Dinah, striving not only to accomplish her dream, but also to stop the dark schemes of radical Fallen Angels like Ophiel.
Arkham is an ex Order of the Magus member who became unhealthily fascinated with immortality and undeath. He is now one of the main field researchers participating in Black Sun's necromantic weapons testing. Surrounded by a legion of spectral ravens, utilizing traditional black magic, and commanding many undead minions this dark wizard will stop at nothing to achieve his goal of becoming the ultimate form of undead.
The name of the Inquisitor Azriel has become legend among the ranks of the 13th Cardinal’s agents. Gifted with skills only equal to his malice toward anyone who defies the Abel’s Church, this dark hunter travels thoughout Gaïa killing his master’s enemies without regret or pity.
In the Supreme Archon’s crusade to gain complete control over Gaïa, he has surrounded himself with the most unusual of players and servants. These people, endowed with exceptional abilities and powers, make up his private army, the forces with which he plans to extend his power beyond the limits of man’s understanding.
Shrouded by mystery and legend, Dereck Shezard is one of the most powerful Dominus warriors in the world. Inborn with the unrivalled powers of the Dragon Seals, he is an unstoppable god on the battlefield.
Mystery accompanies each step taken by Iosara, only the Empress or possibly her advisors know any of the true details relating to this enigmatic entity. Even Iosara’s gender is not conclusively known. The only thing that is for certain is that Iosara’s swords appear wherever it is necessary to fight for Elisabetta’s dream.
Jerome, the second member of the Three People in the Abyss. In devotion to his sister, Jerome gave up his position as the heir of his clan to follow Hel into exile. Like their leader Dead Moon, he is working with the Azur Alliance under the orders of the High Arbiter Aizen. As a born warrior, Jerome has inherited the ancient combat skills of his family and has combined them with the pirate queen personal style, which makes him a particularly deadly foe.
Born with the terrible ability to see the sins hidden in the souls of others, Justian nearly went mad as a child. After being sent to the holy city of Albidion to be trained as a church executioner, she fell into the most absolute desperation, from which she was only able to escape thanks to the love and dedication of Damien, who trained alongside her. Now she is a solitary and terrifyingly efficient Inquisitor, able not only to wield an inhuman martial ability, but also to control the evil inside others and cause it to devour them from within. She finds dark pleasure in the hunt, and nothing makes her feel alive like vanquishing those with interior darkness.

Unfortunately, in her damned eyes, very few are innocent.
The ultimate necromatic weapons, Raziel are terrifying undead knights created by combining Black sun's scientific research with the power of the Book of the Dead. Each a masterpiece of death and destruction, just one can lay waste to whole armies with its fell blades.
Lord Alfred Reinhold, descendant of one of the oldest and most influential noble houses of Togarini, is one of the most important members of Les Jaeger. Gifted with powerful psychic powers, this old man is able to move mountains with the power of his mind.
As one of the dark spirits of death, Ayl combines strong magic abilities with an incredible combat skill. With her powers, she is able cast even the souls of living creatures into oblivion.
Originally packaged in the Anima Tactics: Dark Starter (CS0002)
Sophia is the last descendant of the legendary Sage Calandra Ilmora and like her ancestor, she is gifted with one of the most brilliant minds of Gaïa. Bored with her tedious studies, she has decided to wander the world looking for things that awaken her interest.
The artifact known as the Legacy of Solomon is an unrivaled horror, a weapon built in a forgotten age that has unfortunately fallen back into the hands of mankind. It is a huge suit of exo-armor almost 13 feet tall. The most advanced and destructive weapon built during the Solomon Empire, its original name has been lost to the mists of time, its current name is reference to its origins and its role as the true legacy of a dead civilization.
Samurai of the Kurokami house, after mastering the Houou combat style he has become one of the best warriors of his land. Now, Tsubasa travels around the world, finding worthy opponents to test his skills.
Arcana is a card game of political intrigue, military might, and warring guilds for 2-4 players. Set in the vibrant fantasy city of Cadwallon, Arcana lets players take control of their own guild of ambitious agents. Each player sets out to make their guild the most influential in Cadwallon through subterfuge and strategic card play. By secretly bidding on Stake cards and corrupting personalities into joining their cause, players can strengthen and customize their guild decks. Whoever earns the most victory points wins.
In the city of Cadwallon, only one guild can reign supreme!
Bring your Arkham Horror game to life with Arkham Horror Investigator miniatures! Each pack includes one premium, pre-painted figure to replace the investigator marker included with the Arkham Horror board game. Enhance your game and rise up against the Ancient Ones in style!
There are 48 individually packaged miniatures available. Click the "more info" link below to check out the full line on our Arkham Horror product page!
Featuring four new Iron Dwarf unit types, Bearded Brave is the perfect way to expand your BattleLore experience and call upon the aide of the mighty Dwarves!
Bearded Brave comes with six different types of Iron Dwarf units, each with their own miniatures and reference cards to be used when fielding them in battle. From Bear Riders to Mighty Bolt Throwers, these Dwarves can either bolster your forces in pre-made adventures or can be recruited into your custom armies using the BattleLore: Call to Arms expansion.
With 40 new figures, 27 cards, and a rule book featuring 4 new adventures, the Bearded Brave has no shortage of new materials for your BattleLore games! Keep an eye on the horizon and watch for your short-yet-stalwart allies: the Iron Dwarves!
Honor your allegiance with House Stark and carry the wolf’s banner into battle. Summon the courage to ride with Robb Stark in his campaign against House Lannister. Call upon the thundering lancers of House Umber, the shieldmaidens of House Mormont, and the trident bearers of House Manderly. Will you heed the north in its hour of need?
The Wardens of the North reinforcement set adds more Stark commanders and units to the Stark forces of the Battles of Westeros core set, including the formidable Smalljon Umber, loyal Rodrik Cassel, and resourceful Galbart Glover. Use these new characters to take part in battles set in George R.R. Martin’s Song of Ice and Fire fantasy series or make your own fantasy battles!
With a new Battle Plans book, 32 plastic figures, 32 cards, 8 terrain overlays, and 18 tokens, Wardens of the North will bring the honor and courage of House Stark charging into your Battles of Westeros game.
Cadwallon: City of Thieves is a fast-paced game of cunning thievery and ruthless skullduggery in a fantasy city steeped in magic and intrigue. Two to four players each control their own gang of four thieves, competing to amass the greatest haul of loot from the many carefully locked chests scattered about the board. This is no friendly competition, however, and there is little loyalty among thieves in Cadwallon! The most successful players are as likely to claim their loot from the other gangs as they are to do the time-consuming legwork themselves. And always there is the Guild, directing the gangs from the shadows, and offering rich rewards to those who follow its will. But there is little time to waste; even the slow-witted militiamen will eventually raise the alarm... and woe be upon any thief who fails to creep away before the lawmen seal the district!
Cadwallon: City of Thieves includes-
Immerse yourself in fast-paced skulduggery with these premium hand-painted figures for Cadwallon: City of Thieves! Available in two boxed sets of 10 figures each, these miniatures are the perfect enhancement for your nightly less-than-legal excursions into Cadwallon.
Set A (the Blue box) contains hand-painted figures for The Nocturnis Gang and The Executioners, as well as one mercenary and one militia guard. In this set, you'll receive the following characters:
Immerse yourself in fast-paced skulduggery with these premium hand-painted figures for Cadwallon: City of Thieves! Available in two boxed sets of 10 figures each, these miniatures are the perfect enhancement for your nightly less-than-legal excursions into Cadwallon.
Set B (the Red box) contains hand-painted figures for The Cursed Ones and Kaldern's Gang, as well as one mercenary and one militia guard. In this set, you'll receive the following characters:
The Wailer Below continues the story of Erin Moirai and Tyler Scindere, while introducing exciting new cards like Sam Archer: Private Investigator, the Degenerate Serpent Cultist, and the vile Feasting Ghouls.
And in part four of the serial short story by Nate French, Erin Moirai is forced to perform a series of alien dissections, as her jailors intrude upon her thoughts. She has no way of knowing how long she’s been in captivity. Will she find an opportunity to escape, or be trapped forever?
The Wailer Below is a fixed 60 card Asylum Pack that contains 20 different never-before-seen cards based on the dark mythos of master horror writer H.P. Lovecraft, designed to augment existing decks and add variety to the Call of Cthulhu metagame.
This is not a stand-alone product. A Copy of all of Cthulhu: The Card Game is required to play.
The Cacophony is the final Asylum Pack in The Yuggoth Contract series for Call of Cthulhu: The Card Game!
The Cacophony concludes the story of Erin Moirai and Tyler Scindere, while introducing exciting new cards like the dangerous Fledgling Byakhee and the heroic Harry Houdini. And in the final installment of Nate French’s gripping serial short story, Erin Moirai and Tyler Scindere bring the Yuggoth Contract to its horrifying and unexpected conclusion. Erin Moirai’s dark captors compel her to perform one last experiment, forcing her to make a choice about just how far she’s willing to go.
This fixed 60 card Asylum Pack contains 20 different never-before-seen cards based on the dark mythos of master horror writer H.P. Lovecraft, designed to augment existing decks and add variety to the Call of Cthulhu metagame.
This is not a stand-alone deck; you must have additional Call of Cthulhu LCG cards to play.
For Tyler Scindere, a lowlife thug-for-pay, his most recent unsavory job may be his last. The victim of a double-cross, Tyler has become a living science experiment, caught in a perpetual hell of pain, hallucinations, and despair. But just as time loses its meaning and Tyler begins to lose his mind, a sliver of hope appears... from an unlikely ally.
Screams from Within is a fixed 60 card Asylum Pack that contains 20 different never-before-seen cards based on the dark mythos of master horror writer H.P. Lovecraft, designed to augment existing decks and add variety to the Call of Cthulhu metagame.
Also included in this cycle is part five of a gripping new short story by Nate French. In the last installment, Erin Morai was trapped in a supernatural menagerie of horrifying beasts, surviving on revolting scraps and subject to mind-bending psychological experiments. Now, we return to the plight of her kidnapper, Tyler Scindere. With his eyes ripped from their sockets, Scindere is horrified by the fact that he is still able to see.
Surrender your mind to the will of your captors...
This is not a stand-alone deck; you must have additional Call of Cthulhu LCG cards to play.
Designed by Kevin Wilson, Civilization: The Board Game is inspired by the legendary video game series created by Sid Meier. Players are tasked with guiding an entire civilization throughout the ages, taking ownership of your people’s technology, economy, culture, and military, as well as all the choices that go along with them. There are four different paths to victory, and each is riddled with opposition.
In Civilization: The Board Game, 2-4 players take on the roles of famous leaders in charge of historical civilizations, each with their own abilities. Players will be able to explore a module game board, build cities and buildings, fight battles, research powerful technology, and attract great people by advancing their culture. No matter what your play style is, there is a civilization for you!
The light of the God-Emperor stands between humanity and destruction. Against myriad enemies, the Ecclesiarchy defends the faith with bolt, chain, and flame.
Blood of Martyrs contains new rules, backgrounds, alternate careers and equipment for playing servants of the Adeptus Ministorum, the church of the God-Emperor of Mankind.
Included within are a detailed history of the Ecclesiarchy and the Sisters of Battle, as well as extensive accounts of the Ministorum within the Calixis Sector from Shrine worlds to the powerful cardinals of the Sector Synod. Take up the mantle of the most faithful of the Emperor’s servants, the Adepta Sororitas including the Sisters of Battle and the Orders Dialogous, Famulous and Hospitaller!
The Deathwatch Collector’s Edition is a stunning creation unlike anything you’ve ever seen. This masterful edition has been produced as a strictly limited and numbered edition of 2,000 copies worldwide. Whether you’re a player, game master, or a Warhammer 40,000 enthusiast, there is no Deathwatch-related volume that is more highly sought after.
Housed in a hefty ammo crate fashioned from metal, embellished with spectacular ornamentation, the Deathwatch Collector's Edition includes a specially-bound volume of the Deathwatch Core Rulebook printed on a parchment-like stock, available exclusively in this release. This edition also includes a personalized copy of the Apocryphal Oath, inscribed with the Space Marine name and Chapter of your choice, hand-lettered by a professional calligrapher.
This is the opportunity of a lifetime, not only to step forward into one of the most specialized and secretive groups of the Emperor’s Finest, but to do so bearing a sanctified artifact that will be the centerpiece of your Warhammer 40,000 collection for years to come!
On the savage Feral World of Aurum, a proud colony of warriors resists the pull of the Imperium, and their assistance is vital in the face of new foes. Meanwhile, a city beneath the sea might hold the answers needed to uncover the mystery behind a missing Inquisitor. The Deathwatch is needed.
The Emperor Protects contains three separate adventures for the Deathwatch roleplaying game set among the war-torn front lines of an Imperial crusade. Can your imposing Space Marines convince the warrior colony of the Feral World Aurum to join the Imperium? Or will they meet their demise upon the surface of a corrupted Forge World?
Featuring three new adventures, The Emperor Protects is a great way to begin your campaigns in the Deathwatch.
The Price of Hubris—The Kill-team travels to the Feral World of Aurum to win over a fierce and proud warrior culture to join the Imperium. However, alien forces stand between the Space Marines and any hope of victory.
A Stony Sleep—On the hunt for a missing Inquisitor, the Kill-team faces dark enemies and a mysterious city beneath the sea. Can the Kill-team solve the riddle in time to save the heart of the Crusade itself?
The Vigilant Sword—The Deathwatch has discovered a sinister conspiracy with dire consequences for the Jericho Reach. Now, they must prevail upon a corrupted Forge World!
The Fantasy Dice Pack contains a variety of dice in an attractive marble blue color. With this pack, you’ll receive a six dice total: a four-sided, a six-sided, an eight-sided, a ten-sided, a twelve-sided, and a twenty-sided.
Two new microscopic armies are joining the battle in the game that gives classic tiddlywinks an extra dose of strategy.The Samuracnids are a dangerous breed of warriors who look to the ancient tradition of the Bushido for the strength to fight the alien threat, sharpening their Katana as they renounce the use of technology and firearms.
The Xenomantides are a race of space-faring amazons. Those who fall prey to their charms learn too late the true nature of these alluring seductresses: they seek to rob the Earth of its resources, leaving nothing behind!
Featuring two complete armies of plastic bugs, along with full color cards and counters, Micro Mutants: Invasion brings even more microscopic action!
High quality six-sided dice in an attractive marble green color; in packs of six.
SmileyFace is a card game of face-to-face family fun for four to eight players. This clever family game by Bruno Faidutti includes 82 cards featuring dozens of quirky and colorful characters based on popular emoticons. Over the seven short rounds of the game, each player tries to collect the highest total face value of cards of a single type. Each round brings new surprises as the values of cards change and the wacky Mischief cards come into play. Only the player with the highest score for a round (and perhaps the player who lent him a helping hand) will win points! All the other players are out of luck. :(
SmileyFace includes:
A detailed rulebook
81 Cards, including
52 Suit Cards and
18 Mischief Cards
23 tokens and 8 Plastic Stands
High quality ten-sided dice in an attractive marble black color; in packs of six.
The Art of George R.R. Martin's A Song of Ice & Fire, Volume I contains almost 200 pages of scenes, characters, and landscapes from Martin’s beloved novels. Featuring a foreword written by George R.R. Martin himself, this book is the cornerstone of any A Song of Ice & Fire collection. This reprint features additional content that was not included in the previously released edition.
With art pieces from various board and card games such as A Game of Thrones: The Card Game, Battles of Westeros, and A Game of Thrones: The Board Game, this collection brings together the best visions of the Seven Kingdoms and beyond.
The Art of George R.R. Martin’s A Song of Ice & Fire, Volume 2 contains almost 200 pages of scenes, characters, and landscapes from Martin’s beloved novels. Visit the Great Houses of the Seven Kingdoms with this second volume of The Art of George R.R. Martin’s A Song of Ice & Fire. Featuring imagery from Houses great and small, this collection guides readers through the history of the Seven Kingdom while also providing background on the various groups that play a role the game of thrones.
With art pieces from various board and card games such as A Game of Thrones: The Card Game, Battles of Westeros, and A Game of Thrones: The Board Game, this collection brings together the best visions of the Seven Kingdoms and beyond. This second volume of The Art of A Song of Ice & Fire further expands the collection of Fantasy Flight artwork inspired of George R.R. Martin’s beloved book series, creating a constantly growing guide for any aspiring hedge knight.
The Fury of the Bear expansion for Tide of Iron builds on an already epic game experience by adding the forces of an entirely new nation, as well as new vehicles, winter terrain, scenarios, and more! Featuring nearly 100 plastic figures for the Soviet army, plus new German figures, tokens, cards, and 9 new Eastern Front map boards, the Fury of the Bear expansion will let you experience Tide of Iron in an entirely new way.
In addition, Fury of the Bear offers exciting new mechanics, such as a combined strategy deck, a system of counter intelligence known as subversion, and all-new specialization types!
Our Wargame Dice pack includes twelve six-sided dice, eight in black and four in red, and is perfect if you need extra components for Tide of Iron and other popular war games.
The Old World is a place of unending war and strife where the Four Ruinous Powers continue to gather worshippers among the nobles and commonfolk alike. Amidst this gathering darkness burns a light of hope that slowly gains strength, lit by those who follow the signs of faith...
Signs of Faith is a supplement for Warhammer Fantasy Roleplay. Signs of Faith introduces valuable background information on the Cults of the Empire as well as insights on the Ruinous Power Nurgle, the Plaguefather. For players, Signs of Faith introduces new rules for priests, dozens of new blessings across all nine major Empire faiths, and suggestions on how to play priest characters. GMs will find new rules for disease and Nurgle’s daemonic minions, and players have access to ten new careers. In addition, Signs of Faith includes a complete adventure for GMs to test their players’ newfound faith!
This is not a complete game. A copy of Warhammer Fantasy Roleplay is required.
Redemption of a Mage is the fourth Battle Pack in The Enemy Cycle, a linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 60 card pack contains 20 different never-before seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.
In this exciting continuation of The Enemy Cycle, the Dwarfs build their mastery of powerful Runes while the Empire expands their synergy with the Mage and Knight keywords. For Chaos, father Nurgle’s arsenal of diseases grows, while the Dark Elves practice their hexes and the Orcs smash everything in sight. This, along with exciting options for the High Elves and new three-way neutral alliance cards, Redemption of a Mage is an invaluable enhancement for any Warhammer: Invasion deck.
This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.
CONTAINS CARDS 61-80 of “THE ENEMY CYCLE.”
Sources of purity, the waystones help maintain the Winds of Magic. If they can be corrupted, the Dark Elves will strike at the source of their sworn enemies’ powers, breaking an age-old stalemate once and for all.
The Fourth Waystone is the fifth Battle Pack installment of The Enemy Cycle, a linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 60 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.
This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.
CONTAINS CARDS 81-100 of “THE ENEMY CYCLE.”